When was virtual reality initially created

When was virtual reality initially created

Virtual reality (VR) has come a long way since its initial creation. Many people may think that VR is a recent technology, but the concept of creating an immersive experience through computer-generated imagery dates back to the 1960s. In this article, we will explore the history of virtual reality and when it was initially created.

The Beginnings of Virtual Reality

In 1968, a team of researchers led by Ivan Sutherland created a computer program called Sketchpad. This program allowed users to draw on a virtual canvas using a light pen, creating an immersive experience that was unlike anything seen before. Sutherland later went on to create a VR headset called the Sword of Damocles, which was used for military training and research purposes in the 1970s.

The 1980s and Early 1990s

During the 1980s, virtual reality technology began to advance rapidly. In 1983, researchers at the University of Utah created a VR headset called the “Ivan Sutherland Head-Mounted Display.” This headset allowed users to look around in a virtual environment and was used for research purposes.

In 1989, Silicon Graphics Inc. (SGI) introduced a VR system called the “Virtual Reality Theater,” which used stereoscopic displays and motion tracking technology to create a fully immersive experience. This system was used for entertainment, training, and simulation purposes.

The 1990s and Early 2000s

As virtual reality technology continued to advance, it began to gain popularity in the entertainment industry. In 1992, the first VR video game, “Doom,” was released, and it quickly gained a large following. This marked the beginning of the commercialization of virtual reality.

In 1995, SGI launched the “Stadium,” a VR system that allowed users to experience live events from anywhere in the world. The system was used by major networks like ABC, NBC, and ESPN to broadcast live sports events in 3D.

The 2010s

In the early 2010s, virtual reality technology began to become more accessible to consumers. In 2012, the first commercial VR headset, the Oculus Rift, was released. This marked the beginning of the mainstream adoption of virtual reality.

Since then, many other companies have entered the virtual reality market, including Samsung, HTC, and Google. Virtual reality technology has been used for a wide range of applications, including gaming, education, training, and therapy.

Conclusion

In conclusion, virtual reality was initially created in the 1960s by Ivan Sutherland, who later developed the first VR headset called the Sword of Damocles. Virtual reality technology has since advanced rapidly, with major advancements taking place in the 1980s and early 1990s. The commercialization of virtual reality began in the 1990s with the release of the first VR video game, and it continues to be used for a wide range of applications today.