When was virtual reality initially created?

Virtual reality (VR) is a technology that simulates a 3D environment in which a person can interact with objects and other people as if they were real.

The Early Years of Virtual Reality

The earliest known example of a VR system dates back to 1968 when Ivan Sutherland created “Sword of Damocles,” a computer-generated environment that could be viewed through a head-mounted display (HMD). The user could control the movement of a sword and interact with virtual objects in the environment.

In the 1970s, researchers at MIT developed the first VR headset, which allowed users to experience a 3D environment. This technology laid the groundwork for future developments in virtual reality.

The Birth of Modern Virtual Reality

The modern era of virtual reality began in the 1980s with the development of computer graphics and powerful processors. These advancements allowed for the creation of more immersive and realistic VR environments.

In 1987, Ed Catmull and Steve Newell created “Z-Space,” a VR system that used stereoscopic displays to create a sense of depth in the environment. This technology was later used in the development of the Oculus Rift, one of the most popular VR headsets today.

The 1990s saw the launch of several commercial VR systems, including Virtual Light Environment (VLE) and CyberGlass. These systems were primarily used for training and simulation purposes, but they laid the groundwork for the development of more consumer-friendly VR technology.

The Rise of Consumer Virtual Reality

In recent years, virtual reality has become increasingly popular among consumers. The launch of the Oculus Rift in 2016 and the HTC Vive in 2015 marked a turning point in the industry, as these headsets offered a more immersive and affordable VR experience.

Since then, numerous other VR headsets have been released, including the PlayStation VR and Samsung Gear VR. These devices have allowed consumers to experience virtual reality in a variety of ways, from gaming to education to therapy.

The Rise of Consumer Virtual Reality

Summary

Virtual reality has come a long way since its early days, and it continues to evolve and improve. From its origins as a novelty technology to its current status as a mainstream consumer product, VR has proven to be a powerful tool for entertainment, education, and more. As the technology continues to advance, we can expect to see even more exciting developments in virtual reality in the years come.